There are a few returning minor issues here, like the inability to quickly replay a specific mission without first having to go back to the game's hub area, and overpowered computer controlled opponents can still be a source of frustration when they're clearly bending the rules to suit their needs. It's not quite Super Perfect Cell, though. Basically, if XenoVerse is Cell, then XenoVerse 2 is Perfect Cell. Rather than attempt to write an entirely new chapter, here we have a developer that's keen to take what it learned from the original and apply it to a new title. Simply put, you don't fix what isn't broken, and in many ways, this is the mantra at the sequel's core. It'd be easy to criticise the release for sticking too close to its predecessor, but then you'd have to ask yourself why it's so similar to begin with. Right off the bat, XenoVerse 2 will seem immediately familiar to anyone who's put time into the first game, from the menu designs all the way through to the sound effects. This means more quests, more customisation, a bigger playable character roster, and a refined combat system. Instead, this is a brawler that takes the typical Japanese sequel route, in that it's happy to keep the fundamentals in place while expanding upon everything else. Dragon Ball XenoVerse certainly wasn't perfect, but for a mostly fresh take on the Dragon Ball license it got a lot of things right, and its direct sequel, Dragon Ball XenoVerse 2, isn't looking to shake things up.
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